Household · 2 stages

Table Cleaning

Pick three debris blocks into a dustpan, then tip all three into a trash bin.

Multi-object graspingTool useDump
Long environmentTableClean-v1
EmbodimentRight Sharpa
Observation91 state dims
Action29 targets
Horizon1200 steps
Stage definitions

Exact slices of the parent sequence.

Canonical instructions, handedness, action width, horizon, and success conditions are drawn from the current task registry and success-contract documentation.

#Stage / environmentHandActionMax stepsSuccess summary
01Collect debrisTableCleanPickDebris-v1Right29900Place all three blocks inside the dustpan, release them, and hold stable for eight steps.
02Dump dustpanTableCleanDumpDustpan-v1Right29600Move all three blocks into the bin-bottom region and hold for ten steps.
Paper results

Table Cleaning in the benchmark.

Stage success in the training scene (%, 50 episodes). Best scores in each row are highlighted.

Stage benchmark: success rates in percent
StagePPORLPDACTDiffusion PolicyGR00Tπ0.5
PickDebris0.00.00.02.00.00.0
DumpDustpan0.00.092.070.082.078.0
Cross-scene results · mean ± scene standard deviation
Cross-scene: success rates in percent
StagePPORLPDACTDiffusion PolicyGR00Tπ0.5
PickDebris1.3 ± 2.30.0 ± 0.00.0 ± 0.00.0 ± 0.01.3 ± 1.20.0 ± 0.0
DumpDustpan0.7 ± 1.20.0 ± 0.059.3 ± 17.91.3 ± 2.388.7 ± 2.368.0 ± 4.0
Complete sequence · end-to-end success (%)
Long-horizon: success rates in percent
TaskPPORLPDACTDiffusion PolicyGR00Tπ0.5
Table cleaning0.00.00.00.00.00.0

Source: manuscript experiment tables. Compare all methods and tasks →

Shared contract

Same workstation.
Same predicates.

01

Stage alignment

Each stage-level environment uses the matching physical success predicate from the long task.

02

Persistence

Hold counters or latches prevent unstable contact from being counted as task completion.

03

Replay

State and action traces can be restored and replayed for validation and offline rendering.